OMAR AL-GUTHMY

GAME / SYSTEM DESIGNER

Hey there! I'm Omar, a Game Systems Designer specializing in core gameplay mechanics and seamless interactive systems. My expertise lies in ensuring that all game elements blend harmoniously, from crafting mechanics to collaborating with artists and programmers.

Projects

Cardboard Box

Embark on a stealthy adventure in "Cardboard Box," an immersive first-person experience set within the confines of a deserted military base.


Roles & Responsibilities

Responsibilities:

  • Game Design: Crafted gameplay mechanics emphasizing deliberate and calculated strategies, encouraging players to navigate the environment with precision.
  • Level Design: Designed interactive environments filled with obstacles and challenges, requiring players to think creatively to overcome them.
  • Narrative Design: Developed a charming storyline highlighting the joy of exploration and the power of creativity within a modern military setting.
  • Collaboration: Worked closely with artists and sound designers to ensure that the game's visuals and audio complement the stealthy gameplay experience.

Contributions:
  • Central Mechanics: Designed the cardboard box as a versatile tool for evasion, cover, and platforming, providing players with unique gameplay opportunities.
  • Gameplay Loop: Created a tension-filled cycle of surveillance, planning, execution, and evasion, ensuring that each playthrough offers a fresh and engaging experience.
  • Obstacles and Challenges: Implemented security measures such as cameras, laser grids, and traps, challenging players to use their wits to progress through the levels.
  • Level Walkthrough: Designed intricate levels with diverse challenges, each requiring strategic thinking and careful execution to overcome.
  • Aesthetics and Inspiration: Drew inspiration from classic stealth franchises like Splinter Cell, infusing the game with modern military aesthetics and innovative mechanics.
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Domestic Nightmare

"Domestic Nightmare" unravels the unsettling truths lurking within, offering players a harrowing journey into the heart of suburban dread.


Roles & Responsibilities

Responsibilities:

  • Game Design: Conceptualized gameplay mechanics and interactive elements that evoke psychological tension and suspense.
  • Level Design: Crafted immersive environments and interactive scenarios that reflect the eerie atmosphere of suburban life.
  • Narrative Design: Wove a narrative tapestry of domestic horror and psychological unease, driving player engagement and immersion.
  • Collaboration: Worked closely with artists, writers, and sound designers to ensure coherence between gameplay and narrative elements.

Contributions:
  • Atmospheric Detailing: Infused everyday environments with subtle yet sinister nuances that heightened player tension and immersion.
  • Narrative Pacing: Orchestrated narrative beats and environmental storytelling to maintain suspense and player investment.
  • Player Interaction: Designed interactive elements and gameplay mechanics that encouraged exploration and discovery within the game world.
  • Feedback Incorporation: Incorporated player feedback and playtesting data to refine gameplay mechanics and narrative pacing, ensuring a compelling and cohesive experience.
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Cthulhu Simulator

"Cthulhu Simulator" plunges players into the abyss of cosmic horror and existential dread.


Roles & Responsibilities

Responsibilities:

  • Game Design: Crafted gameplay mechanics and systems that evoke cosmic horror and existential dread.
  • Level Design: Designed atmospheric environments and encounters that capture the essence of Lovecraftian lore.
  • Narrative Design: Developed a chilling storyline and narrative framework that immerses players in a world of cosmic terror.
  • Collaboration: Collaborated closely with artists, writers, and sound designers to ensure coherence between gameplay mechanics, narrative elements, and audiovisual aesthetics.

Contributions:
  • Atmospheric Design: Crafted immersive environments and audiovisual elements that convey a sense of foreboding and existential dread.
  • Narrative Integration: Seamlessly integrated gameplay mechanics with narrative elements, enriching the player experience with layers of mystery and intrigue.
  • Player Engagement: Designed encounters and gameplay scenarios that challenge players' perception of reality and sanity.
  • Feedback Incorporation: Iteratively refined gameplay mechanics and narrative pacing based on player feedback and playtesting data.
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Project Eve

"Project Eve" offers players an adrenaline-fueled journey, where they play as a clone superweapon defending a cargo ship from space pirates and bandits.


Roles & Responsibilities

Responsibilities:

  • Game Design: Developed core gameplay mechanics and combat systems, ensuring engaging and dynamic encounters.
  • Level Design: Crafted immersive environments and set pieces, optimizing gameplay flow and strategic opportunities.
  • Narrative Design: Created a compelling storyline and character arcs, driving player engagement and immersion.
  • Enemy Design: Conceptualized and implemented enemy behaviors and AI, providing challenging and diverse encounters.
  • Collaboration: Worked closely with artists, programmers, and sound designers to integrate design elements seamlessly into the game.

Contributions:
  • Mechanics Design: Designed intuitive and responsive combat mechanics, empowering players to utilize their abilities strategically.
  • Level Crafting: Sculpted environments that complemented the game's narrative and offered varied gameplay experiences.
  • Narrative Pacing: Orchestrated narrative beats and gameplay progression to maintain tension and drive player motivation.
  • Enemy Variety: Created a diverse roster of enemies with unique abilities and behaviors, ensuring engaging and unpredictable encounters.
  • Iterative Refinement: Incorporated player feedback and conducted playtesting sessions to refine gameplay balance and enhance player satisfaction.
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Skills

Technical Skills

  • JIRA
  • Trello
  • MS Office
  • G Suite
  • C#
  • Unity & Unreal
  • Photoshop
  • Premiere Pro
  • Autodesk Maya
  • Blender
  • HacknPlan
  • Perforce

Game Design

  • Puzzle Design
  • Game Design
  • Level Design
  • Narrative Design

Languages

  • English
  • Arabic
  • Swahili

About Me

Portrait

Hi there! I'm Omar Al-Guthmy, a passionate game designer based in the UK. Recently, I completed my undergraduate studies in BSc Game Design, where I delved into various exciting projects ranging from university assignments to personal and GameJam creations. Throughout these endeavors, I specialized as a game systems designer, focusing on crafting the core gameplay mechanics and ensuring seamless interaction within the game world. I excel in weaving intricate systems, leveraging my expertise in programming and design to breathe life into captivating game worlds. My adeptness in 3D modeling streamlines team collaboration, ensuring seamless integration of elements. Fueled by a passion for innovation, I am driven to surpass conventional boundaries, continuously evolving to meet the dynamic demands of game design. With an insatiable thirst for knowledge, I eagerly embrace new challenges, perpetually refining my craft to achieve unparalleled excellence.

Contact Me

Feel free to send me a message here: omaralguthmy@gmail.com, I'll try to respond as quickly as I can! I'm also on this social media thing, if you need me there: