Development Process - Cardboard Box

Ideas Sketch

This section outlines the core mechanics of the game I specifically worked on. Within this segment, we delve into the primary gameplay elements that form the foundation of our project. These core mechanics were meticulously designed and implemented to provide engaging and immersive experiences for players.

Early Ideas Sketch in Miro

Core Game Mechanics

In this section, we delve into the primary gameplay elements that form the foundation of our project. These core mechanics were meticulously designed and implemented to provide engaging and immersive experiences for players.

Light System

Conceptualization:

Light System Conceptualization

The light system captures the surrounding ambient light, affecting player visibility and gameplay. It incorporates a user interface element that alerts players to darkness, enhancing immersion.

Implementation:

Light System Implementation

The light system dynamically adjusts based on player position and environmental conditions. Visual indicators change to reflect light levels, providing valuable feedback to players.

Testing and Iteration:

Testing focused on ensuring consistent performance across diverse environments and player actions. Iterative enhancements were made to improve realism and gameplay balance.

Light System Testing and Iteration

Camera

Conceptualization:

Camera Conceptualization

The basic camera detects player presence and triggers actions accordingly. A visual indicator changes color when the player is detected, adding tension to stealth gameplay.

Implementation:

The basic camera mechanism employs raycasting to detect player visibility. Visual cues indicate when the camera is active, prompting players to adjust their tactics.

Basic Camera Testing and Iteration

Testing and Iteration:

Testing focused on ensuring accurate detection and response to player movements. Iterative adjustments were made to camera angles and detection ranges to balance challenge and fairness.

Basic Camera Testing and Iteration

Laser Grid & Alarm System

Conceptualization:

Laser Grid & Alarm System Conceptualization

The laser grid creates physical barriers and triggers alarms when breached. It adds a layer of challenge to navigation and stealth gameplay. The alarm system responds to player actions, escalating threat levels. It adds urgency to gameplay and punishes reckless behavior.

Implementation:

The laser grid emits dynamic beams and detects player collisions. Triggered alarms alert nearby enemies, escalating tension and requiring strategic evasion. The alarm system triggers alarms and resets levels when activated. It dynamically adjusts enemy behavior, creating tense moments and strategic challenges.

Testing and Iteration:

Testing focused on ensuring accurate detection and alarm triggering for both systems. Iterative adjustments were made to beam visibility, alarm radius, triggers, and enemy responses to maintain gameplay balance.

Laser Grid & Alarm System Testing and Iteration

Holding Box

Conceptualization:

Holding Box Conceptualization

The holding box introduces a unique gameplay element allowing players to interact with a 1x1x1 meter box in the game world. Carrying it from the top provides cover and elevation advantages.

Implementation:

The holding box mechanic was implemented with physics-based interactions, enabling realistic carrying and manipulation. Its size and weight influence player movement and actions.

Testing and Iteration:

Testing focused on ensuring smooth handling and consistent behavior of the holding box. Iterative adjustments were made to physics parameters and player animations for an improved experience.

Holding Box Testing and Iteration

Circuit Box

Conceptualization:

Circuit Box Conceptualization

The circuit box allows players to manipulate security measures strategically. It provides temporary reprieve from detection and adds depth to stealth gameplay.

Implementation:

Circuit Box Implementation

Players interact with circuit boxes to disable specific security measures. This mechanic requires timing and decision-making, influencing level progression and tactics.

Testing and Iteration:

Testing focused on ensuring meaningful choices and tactical options. Iterative adjustments were made to disablement durations and affected security measures for balanced gameplay.

Circuit Box Testing and Iteration